//------------------------------------------------------------- 
 texture{ pigment{ color rgb< 1, 0.80, 0.55>*0.8}
          normal { pigment_pattern{ crackle turbulence 0.2
                                    colour_map {[0.00, rgb 0]
                                                [0.25, rgb 1]
                                                [0.95, rgb 1]
                                                [1.00, rgb 0]}
                                    scale 0.15} 1}

           finish  { phong 1 reflection 0.05 }
         }// end of texture ----------------
//------------------------------------------------------------ 